A Cartographer’s Legend of Olmith

No map speaks the whole truth.

These lands are drawn from witness, rumor, memory, and at great cost of life and currency. Mountains shift, seas wander, and borders endure only as long as the world allows them. The documentation reflected what was then understood to be true.

It was with the greatest difficulty that The Unbound and Sunken Lands were charted. Distances there are uncertain, coastlines unreliable, and the land itself resists measure. Many who attempted to survey these regions did not return to correct the lines.

The Center of the World is documented with greater confidence, yet even here names change, powers rise and fall. The bindings that hold the land together strain unseen. Roads last longer than borders, and the songs of bards travel farther than banners of armies.

Wind and tide measure Nurland and the domains of the Sea Lords more accurately than miles or leagues. What is solid one season may vanish the next, and what lies beyond the horizon belongs as much to the gods and dreams as to any mortal hand.

The Unbound & the Sunken Lands

Once, the world broke here.

Rumors of magic running wild across shattered coasts, desert dunes, deep jungles, and vast savannas abound. As its name reflects, it is unbound, unpredictable, and often lethal. This is a land that defies exploration, where the scars of ancient cataclysms reshaped the world, and danger is more than present; it embodies the land itself.

The Center of the World

Here, the world still holds.

The nations of Drungar, Elan’vul, and humankind thrive here against the reach of the Imperium. Empires rise along fertile lands, clans roam the open plains, and ancient peoples guard older ways. The mountain ranges keep cultures from expansion and conflict. Power, faith, and ambition meet where borders strain, and where the choices of rulers, wanderers, and outcasts alike can strengthen, or unravel, the bindings that hold Olmith together.

Nurland & the Sea Lords’ Domain

Nurland and its Northmen endure along cold shores and harsh frontiers, shaped by wind, ice, and long memory. Beyond them lies the restless waters of the Sea Lords’ domain, where power is claimed by sail, blade, sea gods’ blessings and dream-walkers tread. Together, these lands stand apart from the struggles of the world, until the tides of fate draw them back into the greater currents of Olmith.

Maps guide the foot, not the fate.
What is drawn reflects what was known, or believed, when the ink was laid.

Tread carefully!